dialogId("ka2-v-nekde", "font_big", "Didn`t we see this somewhere already?")
dialogId("ka2-m-kdepak", "font_small", "No, you`re wrong. This cabin is one hundred and forty four squares larger...")
dialogId("ka2-v-papousek", "font_big", "Look at that parrot!!!")
dialogId("ka2-m-kostra", "font_small", "So what? It's a normal skeleton.")
dialogId("ka2-m-posledni", "font_small", "Can you see it? This room is almost the last in the row. Could this really be that treasure?")
dialogId("ka2-v-mapa0", "font_big", "And what would be in the other two?")
dialogId("ka2-v-mapa1", "font_big", "They told us clearly to find the map. Nobody mentioned treasure.")
dialogId("ka2-v-mapa2", "font_big", "Don`t be so annoying. The authors of the game would surely let the player know.")
dialogId("ka2-m-chapadlo", "font_small", "This octopus has unpleasantly knotted tentacles. I can`t fit between them.")
dialogId("ka2-v-fik", "font_big", "... so what if we cut one off?!")
dialogId("ka2-v-napad", "font_big", "I am sorry, it was just an idea.")
dialogId("ka2-m-hej", "font_small", "Little octopus, couldn`t you move away a little bit, please?")
dialogId("ka2-m-diky", "font_small", "Hmm... thanks a lot.")
dialogId("ka2-v-kostry", "font_big", "Skeletons seem to be a favorite motif of this game authors.")
dialogId("ka2-m-patrne", "font_small", "Who are probably living on land. These skeletons are visible proof of their effort to stuff the ocean with all the things that don`t belong there.")
dialogId("ka2-v-myslet", "font_big", "Let`s try to think. Can`t we take our solution of that previous cabin and modify it a little?")
dialogId("ka2-m-tezko", "font_small", "Hmm... I don`t think so.")
dialogId("ka2-m-svitit", "font_small", "So, let`s shed some light on it.")
dialogId("ka2-v-hrbet", "font_big", "My back aches.")